Tag: Limited Edition

  • Tech Review: Nacon Revolution X Limited Edition

    Tech Review: Nacon Revolution X Limited Edition

    The Nacon Revolution X (the Limited Edition Forest Camo variant seen below) is a “Pro Grade” controller for Xbox One and Series S|X consoles, and PC. As an official “Designed for Xbox” product, it offers a familiar layout, the basic functionality you’d expect, and then quite a bit more. With a price tag close to that of premium, third-party options from the likes of Razer and Thrustmaster, the Nacon Revolution X is a highly customisable and feature-rich choice – with a quality set of accessories, rear buttons, and easy-to-use software for tweaking – but it lacks the premium “feel” of its peers.

    Starting with the many positives, the Nacon Revolution X comes with a fantastic set of accessories. The sturdy carry case houses the controller snugly, along with a swappable weight and thumbstick kit, the braided cable, and a cleaning cloth. Aside from keeping all the components dust-free and together when stored, it’s useful if you’re planning to travel to an event or want to pack it alongside a gaming laptop.

    By default, I found the Nacon Revolution X too light for my tastes, but using the extra weights is as simple as sliding off the covers on the rear of each handgrip, inserting them, and clipping the covers back on. If you prefer convex thumbsticks, the default concave variants can be popped off and replaced quickly too.

    Unlike Nacon’s more budget-friendly gamepads, the Revolution X’s shape is much closer to that of original Microsoft hardware – albeit with some smart changes, like a more prominent groove below the triggers that guide your middle and ring fingers towards the additional back buttons. As a “Designed for Xbox” product, the basic thumbstick, button, bumper, and trigger designs are almost identical with similar spacing – aside from the Xbox button that’s been shifted downwards and the view and menu buttons slightly further apart.

    The face buttons and bumpers offer a familiar clicky feel, while the broad triggers offer a little more resistance but a similar range. Nacon thumbsticks remain a highlight – sturdy, responsive, and comfortable – with a raised rubber edge and texture that ensures your thumbs don’t slip. Only the 4-way d-pad is a little disappointing with a spongy feel and little feedback as you rotate through each position.

    The grips are lightly textured at the back and the detachable 3 m braided cord ensures you can store it easily with minimal twisting or tangling. On the top of the Revolution X you’ll find a recessed USB Type-C port for the cable; on the base a 3.5 mm port that supports Dolby Atmos if a headset is plugged in; and, on the rear, a button for cycling profiles and an “Advanced” toggle for enabling software programmable functions.

    Most significantly, you’ll find two prominent trigger-like buttons where your middle fingertips rest, and below them, two flatter buttons on the inside of the grip you can access with your fourth digit. They don’t have the same tactile feedback offered by paddles, but they are easier to use – albeit perhaps a little too easy depending on how tightly you grip. As someone who always finds it uncomfortable clicking down the thumbsticks while moving and aiming in action games, I bound the trigger-esque buttons to L3 and R3 respectively, then used the two smaller buttons for priority d-pad shortcuts.

    Talking of assigning inputs, the Revolution X uses the same simple and intuitive software you can find on Nacon’s budget models, just with an added layer of depth that allows more fine-tuning and completely custom presets. You get the expected full button-remapping; you can invert thumbsticks, adjust dead-zones, or tweak their response pattern curve inflection points precisely; you can adjust trigger activation ranges and dead-zones; control grip and trigger vibration intensity individually; and define the d-pad as a 4- or 8-way input depending on the game.

    The default presets all provide a demonstration panel to reflect the impact of each adjustment, but you can tweak parameters in the app and switch saved profiles on the fly – making it easy to test the results in-game where it counts most. More and more games offer similar functionality within their option menus, but it’s great to create a few genre-specific profiles and not have to do it on a per-game basis.

    The Revolution X has a single RGB ring around the right thumbstick, with quadrants you can individually customise by changing the colour and LED pattern. It provides some light visual customisation options, but it’s more useful for indicating which profile is active without going into the app.

    Also of interest is the Equaliser function when you’re using the headphone port, allowing you to enable a 3D audio effect (whether this is just Dolby Atmos or a discrete function is not clear); you can pick a preset for different genres that amplify certain frequencies; or adjust microphone gain and noise suppression if you’re in party chat. As I prefer system-level adjustments, I didn’t get much out of it, but it’s another nice-to-have option.

    Unfortunately, a smart form factor, extra inputs, and software programmable functions are only one part of the premium experience; the other is how the gamepad feels in action, in your hands. Despite decent build quality, the Revolution X feels incredibly plastic-ey. It’s hard, smooth, and slippery, to the point even the textured grips achieve little if your hands are dry.

    This might seem like a nitpick, but if you’re holding something for hours on end, properly textured and ideally rubberised grips are one of the major benefits of a premium gamepad – and it’s a feature several similarly priced pads offer. Nacon could benefit from releasing silicon grips or a protection kit for the Revolution X, as it’s something I’d consider an essential extra if the other features have convinced you to pick one up.

    The Nacon Revolution X also benefits from simple software use with unified features that work across last-gen Xbox One consoles, current-gen Xbox Series consoles, and PCs. It’s plug-and-play and, better still, the software app functions identically on all devices and syncs with your profile between them. Additionally, if you’re a fan of retro games, the wired Nacon Revolution X has far greater compatibility with older GOG and Steam PC games from the mid-2000s onwards, whereas they often bug out when using Bluetooth or a wireless adapter.

    So wrapping up, the Nacon Revolution X is an unexpectedly feature-rich controller given the price point. It’s highly customisable with swappable weights and thumbstick options; it has additional inputs, and easy-to-use software; and it comes with a fantastic accessory set and carry case. Unlike some of their cheaper gamepads, the form factor is great and smartly guides your fingers to the additional rear inputs. All that said, it lacks decent textured or rubberised grips to complete the package and give it that “premium feel”.

    Pros:

    • Decent build quality with a familiar layout and tactile feel similar to that of Microsoft gamepads
    • Well-situated rear inputs that are easy to use
    • Intuitive software allows you to tweak almost every part of the gamepad on a granular level
    • A fantastic accessory set is included
    • Quality braided cable that’ll survive handling and storage

    Cons:

    • It needs better textured or ideally rubberised grips for a more premium feel

    Score: 8/10

    A review sample of the Nacon Revolution X Limited Edition Camo was provided to gameblur by the manufacturer.

  • Tech Review: Nacon Colorlight Limited Edition

    Tech Review: Nacon Colorlight Limited Edition

    Providing a one-sentence review for the Nacon Colorlight Limited Edition is easy: It’s a transparent, “Designed for Xbox”, Pro Compact model, with six customisable colour zones, and many of the same pros and cons. As such, there’s plenty to like if you’re looking for a sturdy, easy-to-use, customisable wired gamepad – but its form factor and triggers can feel at odds with the benefits you get from the programmable software features.

    Despite the Pro Compact frame, the Colorlight is not much more compact than an original Xbox Series gamepad and weighs about as much one with the batteries removed. That said, it still feels robust in your hands, with thumbsticks, face buttons, and bumpers that all have a similar tactile feel. The grips are lightly textured and the braided cord, which is 3.5 m long and does not detach, ensures you can store it easily without twisting or tangling. What is notable, and presumably accounts for most of the size reduction, are the shorter hand grips. Your mileage may vary based on your hand size, but I found the Colorlight felt less secure during games that required rapid inputs (first-person shooters being a prime example).

    As a certified “Designed for Xbox” product, the Colorlight’s basic button and thumbstick configuration is identical to an original gamepad, and you get Dolby Atmos support if you have a headset plugged into the 3.5 mm jack on the base. The offset thumbsticks are a similar size and height, while the A/B/X/Y face buttons are slightly larger and, as a consequence, more cramped. Thankfully, they have the same “clicky” feel and a similar range of motion. The one design I don’t understand is why the menu, view, and share buttons were pushed towards the edge of the gamepad, instead of clustered around the central “Xbox” button.

    The thumbsticks are a highlight. They feel robust and have a raised rubber edge that ensures your thumbs don’t slip, even when applying only light pressure. In contrast, the d-pad feels a little spongy when depressed and rotated – lacking the “clicky” feedback of an official Xbox gamepad – but it functions as intended. So to do the bumpers, though they feel less prominent. Unfortunately, the somewhat squat triggers bring down the overall experience in any game genre that relies on them extensively – think first-person shooters or racing games. They feel more like the bumper-trigger hybrids on a Dualshock 4, rather than the well-defined curved triggers we’ve seen on every Xbox gamepad since the original “Duke”. They’re sturdy, they get the job done, but it always felt like my fingers were close to slipping off during hectic gaming sessions.

    With form factor out the way, the next element to discuss is the Colorlight’s programmable software and unique lighting options that you typically only see with premium-priced gamepads. Unsurprisingly, it uses the basic Pro Compact app – which is simple to use and offers excellent presets – just with extra settings to customise the RGB lighting. You get full button-remapping; you can invert the thumbsticks and tweak their dead-zones or response patterns; you can adjust the trigger activation ranges; and set the d-pad to a 4-way or 8-way input. You can mix and match to your liking, but each preset clearly demonstrates the impact of each adjustment and you can tweak it on the fly – making it easy to understand and test the results during gameplay.

    What is unique to the Colorlight is a tab dedicated to tweaking the colour and behaviour of the 6 LED lights. If you’re boring like me, you can just pick a single colour and brightness level, or you can tweak each LED individually to create a unique arrangement of colours with different behaviours. Six LEDs with a symmetrical split is not quite enough to create anything too elaborate, but it does allow you to create unique profiles for different users or, if you want two in the house for local coop, it’ll be easy to identify which controller belongs to whom. On the back of the gamepad, you’ll find one button to cycle a basic set of colour, while another toggle puts it into “advanced” mode to use the software interface.

    As a final point on the user experience, the Colorlight benefits from being simple to use with unified features. It works on last-gen Xbox One consoles, current-gen Xbox Series consoles, and PCs – just plug it in and you’re good to go. Better still, the customisation software app functions identically on all devices and syncs with your profile between them. Additionally, if you’re a fan of retro games, the wired Colorlight has far greater compatibility with older GOG and Steam PC games from the mid-2000s onwards, whereas they often bug out when using Bluetooth or a wireless adapter.

    Overall, the Nacon Colorlight Limited Edition is a decent budget gamepad, with some surprisingly premium features. It doesn’t offer back paddles, swappable thumbsticks, or weights, but the programmable software options and lighting customisation feel on par with more expensive gamepads. The build quality is great, the layout familiar, and the customisation options intuitive to use and easy to test mid-game. Unfortunately, the shorter hand grips and trigger design make it less ideal for shooters and racing games – both genres the software feels tailored for. It works well as a robust backup controller for a child, or maybe as a dedicated Xbox-style gamepad for PC but would like to see a revision with conventional triggers.

    Pros:

    • Robust build quality, familiar layout, and tactile feel to original Xbox gamepads
    • Intuitive and useful programmable buttons/triggers using the Pro Compact app
    • A wide range of lighting configurations to personalise your pad
    • Quality braided cable that’ll survive handling and storage

    Cons:

    • Short hand grips and Dualshock-esque triggers make it less ideal for shooters and racing games
    • Unintuitive menu, view, and share button placement

    Score: 7/10

    A review sample of the Nacon Colorlight Limited Edition was provided to gameblur by the manufacturer.